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( 13 comments — Leave a comment )
Jun. 20th, 2009 02:38 am (UTC)
Jun. 20th, 2009 04:40 am (UTC)
I second the brilliant and add some Fuck Yeah!
Jun. 20th, 2009 04:44 am (UTC)
This is one of my favorite videos, though I never thought of it as a "John" video.

Jun. 20th, 2009 02:33 pm (UTC)
Lol my brother showed it to us last night. He said the guy in the video is one of the voices from Aqua Teen Hunger Force which John loves as well so that may be what sold it.
Jun. 20th, 2009 02:49 pm (UTC)
Also he was on SeaLab 2021 and of:

Fette Vette Fame. MC Chris
Jun. 20th, 2009 07:08 pm (UTC)
The guy's name is "MC Chris". His most famous song is "Fett's Vette".

Jun. 20th, 2009 05:22 pm (UTC)
Uh... This is so not 100% applicable. While Resident Evil 4 is an Action/Adventure, Kingdom Hearts is a jRPG. There are different expectations from these different genres, and what I could easily put as a counter argument for this video is that Kingdom Hearts sells itself as a jRPG and is a pretty much traditional jRPG. You get what you expect to get, a good quality game of the genre that supposes long cut scenes, highly linear plot, slightly longer learning curve, and all the other things you expect from a jRPG when you buy it. Resident Evil 4, on the other hand, sells itself as a Survival Horror, while actually being an Action/Adventure. I bought the game expecting to count my bullets. To have to take the decision of either blasting those zombies' brains out or just to run the heck through them because otherwise I'll be left with no ammunition. To think whether I need to carry that medicine pack or another gun because of extremely limited carrying capacity. To have the character be someone I can sympathize with, a normal guy sucked into an horror environment that is continuously pressing on him and stretching his nerves. Instead, I get to run around, shoot everything that moves, collect loot like crazy, and have a general feeling of the game being a cross between Tomb Rider, Indiana Jones and Castlevania.

Whether RE4 is a fun game? Yeah. Does it give me what it promises to? Not even slightly. That's not really a well-designed game.
Jun. 21st, 2009 03:24 pm (UTC)
Those are the exact same reasons why RE4 is my favorite of the series.

It is also the only RE game I made through. Twice.
Jun. 20th, 2009 07:26 pm (UTC)
You missed the dude's point. You say Kingdom Hearts bills itself as a jRPG and RE as Survival Horror. But the guy in the video didn't say "It upset me that in Kingdom Hearts I had to wait 4 hours to get to the RPG stuff."

Rather, his point isn't about *genre* it's the fact that WHOLE POINT of playing Kingdom Hearts is to get to play around in the Disney sandbox, interacting with characters from movies as diverse as The Little Mermaid and TRON.

But, as he points out, that doesn't happen for A LONG TIME. Whereas RE's whole shtick is "fighting zombies" and you fight zombies right from the beginning.

RE could still be Survival Horror and front load four hours of bullshit cinematics, but it doesn't. Kingdom Hearts could, as you well know, still be a jRPG and open with a sequence in which you're interacting with a Disney character.
Jun. 21st, 2009 05:10 am (UTC)
I think you missed your mark. You replied to the entry, and not the comment above you.
Jun. 21st, 2009 09:31 pm (UTC)
The problem is, RE4 is not a Survival Horror. It misses all the main points that have always separated the genre from Action/Adventure. It doesn't mean it is a bad game. It just means that it is a game that actually accomplishes a thing different to what it promises. And given the entry's title is Game Design 101, I think it is a noteworthy point.

When KH promises to be a jRPG with Disney characters, RE4 promises to be a Survival Horror with zombies/zombie-like viruses. In the end, KH actually is a jRPG that features Disney characters, but RE4 isn't even a Survival Horror (which is rather ironic, given RE1 almost defined the genre on it's own. As I said, that doesn't mean you can't have fun with it. It just means that the design of the game went a completely different way at one point or another, which led to a change of genre. And even that, by itself, wouldn't be a question of bad design if it wasn't for the fact the game was advertised as a Survival Horror while it has the same amount of the genre's attributes as Zombies Ate My Neighbors!!.
Jun. 22nd, 2009 07:59 pm (UTC)
Uhh, No

The whole point of the Kingdom Hearts series is to interact with Square Enix characters and Disney characters, not Disney exclusively. You interact with Final Fantasy 10 characters in the introduction scene. You interact with Donald and Goofie anywhere from 1 hour to 4 hours in the game, depending on how much time you spend exploring the world.

Both games set out to do something, and according to the ratings they both received, I'd say they both met their goals.

A North American gamer seems to have less and less patience when it comes to video games. That's their perogative to dislike things like the cut scenes and storyline. But to the average jRPG fan, those are key elements as for WHY they play the game. He's complaining about the entire jRPG genre by making those comments.

If you don't like the genre, don't buy a game within the genre...
Jun. 22nd, 2009 09:55 pm (UTC)
Heh. I was like "hey, that sounds like MC Chris!"

And then I was like "It IS, it IS MC Chris!"

Word, bitches.
( 13 comments — Leave a comment )